Saksa

Husserl-Archiv
der Universität zu Köln lädt zur Tagung ein
Workshop Phänomenologie
16. April 2010, 10.00-18.00 Uhr

Prof. Dr. Sebastian Luft (Marquette University): Die Dimension der Phänomenologie

Dr. Christian Ferencz-Flatz (Bukarest/Köln): Umstand und Situation. Zur bekundenden Funktion des Jeweiligen bei Husserl und Heidegger

Virginie Palette (Freiburg/Paris): Der phänomenologische ‚Zwischen-Raum‘: zu dem ‚korrelativen‘ Wesen der Phänomenalität bei Husserl und Heidegger

Fabian A. Hernandez (Puerto Rico/Köln): Is Husserl a Platonist?

Dr. Inga Römer (Wuppertal): Beispiel und Vorbild in der Ethik. Kant und Scheler

Ina Marie Weber (Köln): Von der Unmöglichkeit, die Welt nicht zu verändern. Überlegungen zur husserlschen Epoché

Aroun Iyer (Marquette University/Wuppertal): The Question of Knowledge in Husserl's Transcendental Idealism: Reading Husserliana XXXVI


16. April 2010, 10.00-18.00 Uhr im
Husserl-Archiv, Kerpener Str. 30

Kontakt: Husserl-Archiv der Universität zu Köln
Tel. 0221-470-2367
e-mail: Monika.Heidenreich(at)uni-koeln.de
 
Extended Deadline: 11th October 2008

Bochum/Tilburg: First European Graduate School -- Philosophy of
Language, Mind and Science

"The Philosophy of Psychology"

http://www.ruhr-uni-bochum.de/philosophy/gradschool/
http://www.tilburguniversity.nl/tilps/blt2008/

*Session 1: Rationality, Consciousness and the Architecture of the Mind
10-14 November 2008
Ruhr-Universität Bochum, Germany*

Keynote Speakers: José Luis Bermúdez (Washington University St. Louis),
Peter Carruthers (University of Maryland) and Michael Esfeld (University of
Lausanne)

*Session 2: Reasoning and Decision Making
17-21 November 2008
Tilburg Center for Logic and Philosophy of Science (TiLPS), Tilburg
University, The Netherlands*

Keynote Speakers: Ulrike Hahn (Cardiff), Michael
Pauen (HU Berlin), J.D. Trout (Loyola University Chicago) and Michiel
van Lambalgen (University of Amsterdam)

Each session consists of
*a series of lectures by the invited speakers
*a closing workshop (details below)
*student presentations (details below)
*a mini-workshop on getting jobs in academic philosophy

The closing workshop in Bochum features Andreas Bartels (Bonn), Peter
Carruthers (Maryland), Michael Esfeld (Lausanne), Albert Newen (Bochum)
and Markus Schrenk (Nottingham). The closing workshop in Tilburg
features Vincenzo Crupi (Trento/Venezia), Ulrike Hahn (Cardiff) and
Kevin Korb (Monash).

Graduate students are invited to apply, for the entire graduate school
as well as just for one session. They can also apply for giving a talk.
To this end, we invite submissions of extended abstracts between 1000
and 1500 words by the 11th of October 2008. Decisions will be made by
20th of October 2008. See the website for details.

Graduate students who have registered can attend all lectures without
fees. Students who apply for a presentation and are selected to present
their work will receive financial support. Participants in the whole
graduate school (both weeks) are eligible for a grant of 300 Euro. Those
who only attend the session at the Ruhr-Universität Bochum are eligible
for a 150 Euro grant. The four best presentations will receive an
additional award.

Participants have to register by sending an email to
<anifiebich (at) googlemail.com> (Bochum) or
<blt2008_0 (at) easychair.org> (Tilburg)
by 1 November 2008.
 
 
Ruotsalaisen kirjailijan, runoilijan ja filosofin Thomas Thorildin kuolemasta tulee tänä vuonna kuluneeksi 200 vuotta. Tämän johdosta Greifswaldissa, jossa Thorild kuoli vuonna 1808, järjestetään 2.  lokakuuta kello 9.00 -17.00 symposium:

Thomas Thorild. Ein Symposium zu seinem 200. Todestag
Interdisziplinäres Symposium

Symposiumin kielenä toimii saksa.
Tilaisuuteen on vapaa pääsy.
Tilaisuuteen ei tarvitse ilmoittautua etukäteen.

Lisätietoja:
Symposiumin ohjelma (saksaksi, pdf-tiedosto)
Järjestäjän kotisivut
 

Call for Papers
The Philosophy of Computer Games Conference 2008

 

We hereby invite scholars in any field who take a professional interest
in the phenomenon of computer games to submit papers to the
international conference "The Philosophy of Computer Games 2008", to be
held in Potsdam, Germany, on May 8-10, 2008.

Accepted papers will have a clear focus on philosophy and philosophical
issues in relation to computer games. They will also attempt to use
specific examples rather than merely invoke "computer games" in general
terms. We invite submissions focusing on, but not limited to, the
following three headings:

 

Action|Space

Papers submitted under this heading should address issues relating to
the experiential, interactional and cognitive dimensions of computer
game play. What is the nature of perceptual experience in game space?
How should we understand the relationship between action, interaction
and space in computer game environments? How should we think about
players' aesthetic, emotive and(/or) rational responses to what goes on
inside the game space?

 

Ethics / Politics

What are the ethical responsibilities of game-makers in exerting
influence on individual gamers and society in general? What role, if
any, can games serve as a critical cultural corrective in relation to
traditional forms of media and communicative practices, for example in
economy and politics? Also: what is the nature of the ethical norms that
apply within the gaming context, and what are the factors that allow or
delimit philosophical justifications of their application there or
elsewhere?

 

The Magic Circle

Terms such as "fictionality", "virtuality", "simulation" or
"representation" are often used to indicate specific functions of
objects in games. But what is the nature of the phenomena these terms
refer to in the interactive field of game play? And what is the
structure of gaming-processes? What is the mediality of digital games?
We are especially interested in discussions that aim at how the notion
of a self-contained "magic circle" – representing an imagined border
between play and reality, or the internal and external limits of
game-programs – is being challenged by forms of individual action and
social inter action which tend to transcend such limits.

 

Your paper should not exceed 25 000 characters (excluding blanks) and be
accompanied by an abstract of 300 words. Please specify the primary
focus (topic) of your submission.

 

Deadline for submissions is February 15, 2008. Send your paper and
abstract to .

 

All submitted papers will be subject to double blind peer review, and
the program committee will make a final selection of papers for the
conference on the basis of this.

Notification of accepted papers will be sent out by March 12, 2008.

------
Dieter Mersch
Olav Asheim
Patrick Coppock
Espen Aarseth


The conference is a collaboration between the following institutions:
- Institute for Arts and Media, European Media Studies at the University
of Potsdam, Germany
- Department of Philosophy, Classics, History of Art and Ideas at the
University of Oslo, Norway
- Department of Social, Cognitive and Quantitative Science at the
University of Modena & Reggio Emilia, Italy
- Center for Computer Games Research at the IT-University of Copenhagen,
Denmark
- Philosophical Project Centre (FPS), Oslo, Norway

 

For more information, visit www.gamephilosophy.org

Call for Papers
The Philosophy of Computer Games Conference 2008

 

We hereby invite scholars in any field who take a professional interest
in the phenomenon of computer games to submit papers to the
international conference "The Philosophy of Computer Games 2008", to be
held in Potsdam, Germany, on May 8-10, 2008.

Accepted papers will have a clear focus on philosophy and philosophical
issues in relation to computer games. They will also attempt to use
specific examples rather than merely invoke "computer games" in general
terms. We invite submissions focusing on, but not limited to, the
following three headings:

 

Action|Space

Papers submitted under this heading should address issues relating to
the experiential, interactional and cognitive dimensions of computer
game play. What is the nature of perceptual experience in game space?
How should we understand the relationship between action, interaction
and space in computer game environments? How should we think about
players' aesthetic, emotive and(/or) rational responses to what goes on
inside the game space?

 

Ethics / Politics

What are the ethical responsibilities of game-makers in exerting
influence on individual gamers and society in general? What role, if
any, can games serve as a critical cultural corrective in relation to
traditional forms of media and communicative practices, for example in
economy and politics? Also: what is the nature of the ethical norms that
apply within the gaming context, and what are the factors that allow or
delimit philosophical justifications of their application there or
elsewhere?

 

The Magic Circle

Terms such as "fictionality", "virtuality", "simulation" or
"representation" are often used to indicate specific functions of
objects in games. But what is the nature of the phenomena these terms
refer to in the interactive field of game play? And what is the
structure of gaming-processes? What is the mediality of digital games?
We are especially interested in discussions that aim at how the notion
of a self-contained "magic circle" – representing an imagined border
between play and reality, or the internal and external limits of
game-programs – is being challenged by forms of individual action and
social inter action which tend to transcend such limits.

 

Your paper should not exceed 25 000 characters (excluding blanks) and be
accompanied by an abstract of 300 words. Please specify the primary
focus (topic) of your submission.

 

Deadline for submissions is February 15, 2008. Send your paper and
abstract to .

 

All submitted papers will be subject to double blind peer review, and
the program committee will make a final selection of papers for the
conference on the basis of this.

Notification of accepted papers will be sent out by March 12, 2008.

------
Dieter Mersch
Olav Asheim
Patrick Coppock
Espen Aarseth


The conference is a collaboration between the following institutions:
- Institute for Arts and Media, European Media Studies at the University
of Potsdam, Germany
- Department of Philosophy, Classics, History of Art and Ideas at the
University of Oslo, Norway
- Department of Social, Cognitive and Quantitative Science at the
University of Modena & Reggio Emilia, Italy
- Center for Computer Games Research at the IT-University of Copenhagen,
Denmark
- Philosophical Project Centre (FPS), Oslo, Norway

 

For more information, visit www.gamephilosophy.org

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